机制杂项:修订间差异

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第101行: 第101行:


卡片的基准修正ATK表:
卡片的基准修正ATK表:
*-0.4:Rice(Not Ex)
*-0.2:Void,Rice(Not Ex)
*-0.2:Void
*0:Exp,Coin,Crystal,Spike,Egg,Crucifix,Yinyang,Lightning,Heart,Ticket,Key,Luna,Roe,Pearl,Dice(1/5)
*0:Exp,Coin,Crystal,Spike,Egg,Crucifix,Yinyang,Lightning,Heart,Ticket,Key,Luna,Roe,Pearl
*0.1:Leaf,Gold,Arrow,Mojo,Ducat,Sulfur,Kinoko,Flower,Dice(2/5)
*0.1:Leaf,Gold,Arrow,Mojo,Ducat,Sulfur,Kinoko,Flower
*0.2:Bomb,Dart,Clover,Paw,Dice(3/5)
*0.2:Bomb,Dart,Clover,Paw
*0.3:Cube,Eye,Scute,Vitae,Dice(4/5)
*0.3:Cube,Eye,Scute,Vitae
*0.5:Rock
*0.5:Rock
*0.6:Rice(Ex)
*0.6:Rice(Ex)
*0.8:Dice(5/5)


卡片的攻击力表:
卡片的攻击力表:
第192行: 第192行:
|6.9
|6.9
|8
|8
|-
|0.8
|1.8
|
|3.9
|5
|6.1
|
|8.4
|}
|}


怪的默认槽位数(slot):
怪的默认槽位数(slot):
*5:{{Common}},{{Unusual}}
*{{Common}}:5
*6:{{Rare}}
*{{Unusual}}:5
*7:{{Epic}},{{Legendary}}
*{{Rare}}:6
*8:{{Mythic}}
*{{Epic}}:7
*9:{{Ultra}}
*{{Legendary}}:8
*{{Mythic}}:9
*{{Ultra}}:10


一个稀有度的/基准DEF(BaseDEF):slot*稀有度(rarity)
一个稀有度的/基准DEF(BaseDEF):slot*稀有度(rarity)
第227行: 第238行:
*双倍:BaseDEF+2*slot
*双倍:BaseDEF+2*slot


除去特殊怪和地狱怪,raccon共有22种怪物,BaseCorrectDEF分布如下表:
除去特殊怪和地狱怪,raccon共有23种怪物,BaseCorrectDEF分布如下表:
*-1:1
*0:2
*1:5
*1.5:2
*2:6
*2.5:3
*3:1
*3.5:2
*4:1
 
(o)
*-1:1
*-1:1
*-0.5:2
*-0.5:2
第237行: 第259行:
*2.5:1
*2.5:1
*3:2
*3:2
'''注:暴击不意味着100%,比如BaseCorrectDEF=5的Common Huge Spider'''
==(合卡概率)g==
(g):以下内容均为根据统计结果的猜测值


'''注:暴击不意味着100%,比如BaseCorrectDEF=5的Common Huge Spider'''
{|
!attempt
!{{Common}}
!{{Unusual}}
!{{Rare}}
!{{Epic}}
|-
|1att
|40%
|30%
|20%
|10%
|-
|2att
|45%
|35%
|22%
|11%
|-
|3att
|50%
|40%
|24%
|12%
|-
|4att
|65%
|45%
|26%
|13%
|-
|5att
|90%
|50%
|28%
|14%
|-
|6att
|100%
|60%
|30%
|15%
|-
|7att
|/
|70%
|35%
|16%
|-
|8att
|/
|90%
|40%
|17%
|-
|9att
|/
|100%
|45%
|18%
|-
|10att
|/
|/
|50%
|19%
|-
|11att
|/
|/
|60%
|20%
|-
|12att
|/
|/
|70%
|22%
|-
|13att
|/
|/
|90%
|24%
|-
|14att
|/
|/
|/
|26%
|-
|15att
|/
|/
|/
|28%
|-
|16att
|/
|/
|/
|30%
|-
|17att
|/
|/
|/
|35%
|-
|18att
|/
|/
|/
|40%
|-
|19att
|/
|/
|/
|50%
|-
|20att
|/
|/
|/
|/
|}


==群系==
==群系==


一个怪物的总掉率(TotalDroprate)为每个掉落的倍率之和,带-的表示有掉落最低稀有度在{{Rare}}及以上,以下忽略所有[[Eye]],[[Vitae]]掉落
一个怪物的总掉率(TotalDroprate)为每个掉落的倍率之和,带-的表示有掉落最低稀有度为{{Rare}},以下忽略所有[[Eye]],[[Vitae]]掉落
 
'''暂无Angel Slime的数据'''


{|
{|
第254行: 第405行:
!City
!City
!Island
!Island
!Fairyland
!Hell
!Hell
|-
|-
|Slime
|Slime
|0
|1(0o)
|1
|1
|=
|=
|=
|=
|/
|/
|/
|/
|/
第266行: 第419行:
|-
|-
|Mojo Slime
|Mojo Slime
| -0.5
|2(-0.5o)
|1.6
|1.6
|=
|=
第272行: 第425行:
|/
|/
|/
|/
|/
|=
|/
|/
|-
|-
|'''Shiny Slime'''
|'''Shiny Slime'''
|3
|4(3o)
|2.64
|2.64
|/
|/
|=
|=
|/
|/
|/
|/
|/
第285行: 第439行:
|-
|-
|Demon Slime
|Demon Slime
|3
|4(3o)
|0.2
|0.7
|/
|/
|/
|/
|/
第299行: 第454行:
|=
|=
|=
|=
|?
|=
|/
|/
|/
|-
|-
第305行: 第461行:
| -1
| -1
|1.7
|1.7
|/
|/
|/
|/
|/
第312行: 第469行:
|-
|-
|Chest
|Chest
|0
|1(0o)
|1
|1
|=
|=
第318行: 第475行:
|/
|/
|=
|=
|/
|/
|/
|-
|-
|Big Chest
|Big Chest
| -0.5
|2(-0.5o)
|1.1
|1.1
|=
|=
第327行: 第485行:
|/
|/
|/
|/
|=
|/
|/
|-
|-
|'''Giant Chest'''
|'''Giant Chest'''
|3
|4(3o)
|2.64
|2.64
|/
|/
|/
|/
|/
第339行: 第499行:
|-
|-
|Goomba
|Goomba
|1
|2(1o)
|1.4-
|1.4-
|=
|=
第345行: 第505行:
|/
|/
|/
|/
|=
|/
|/
|-
|-
第354行: 第515行:
|/
|/
|=
|=
|/
|/
|/
|-
|-
|Leafbug
|Leafbug
|1
|2(1o)
|1.6
|1.6
|=
|=
|=
|=
|/
|/
|/
|/
|/
第366行: 第529行:
|-
|-
|Crystal
|Crystal
|2.5
|3.5(2.5o)
|1.2-
|1.2-
|=
|=
第372行: 第535行:
|/
|/
|=
|=
|/
|/
|/
|-
|-
|Orga
|Orga
|1.5
|2.5(1.5o)
|1
|1
|=
|=
|/
|/
|=
|=
|/
|/
|/
|/
|/
第389行: 第554行:
|/
|/
|=
|=
|/
|/
|/
|/
|/
第399行: 第565行:
|/
|/
|/
|/
|=
|/
|/
|-
|-
|Needle
|Needle
|1.5
|2.5(1.5o)
|0.9
|0.9
|=
|=
|/
|/
|=
|=
|/
|/
|/
|/
|/
|-
|-
|Cock
|Cock
|0
|1(0o)
|1
|1
|=
|=
|=
|=
|/
|/
|/
|/
|/
第420行: 第589行:
|-
|-
|Bomber
|Bomber
|1
|2(1o)
|0.7
|0.7
|=
|=
第426行: 第595行:
|/
|/
|/
|/
|=
|/
|/
|-
|-
|Angel
|Angel
|1
|0(1o)
|1
|1
|=
|=
第435行: 第605行:
|/
|/
|/
|/
|=
|/
|/
|-
|-
第444行: 第615行:
|/
|/
|=
|=
|/
|/
|/
|-
|-
|Crab
|Crab
|1.5
|2.5(1.5o)
|1.9
|1.9
|=
|=
第453行: 第625行:
|/
|/
|=
|=
|/
|/
|/
|-
|-
|Ladybug
|Ladybug
|3
|3.5(3o)
|1.2-
|1.2-
|=
|=
|=
|=
|/
|/
|/
|/
|/
第465行: 第639行:
|-
|-
|'''Unique Ladybug'''
|'''Unique Ladybug'''
|?
|5(?o)
|?
|2.64
|?
|/
|/
|/
|/
|/
|=
|=
|/
|/
|/
|-
|-
第478行: 第653行:
|=
|=
|=
|=
|/
|/
|/
|/
|/
第483行: 第659行:
|-
|-
|Bee
|Bee
|3
|4(3o)
|1.5-
|1.5-
|=
|=
|=
|=
|/
|/
|/
|/
|/
第492行: 第669行:
|-
|-
|Printer
|Printer
|0.5
|1.5(0.5o)
|0.9
|0.9
|=
|=
|/
|/
|=
|=
|/
|/
|/
|/
|/
第506行: 第684行:
|/
|/
|=
|=
|/
|/
|/
|/
|/
|-
|-
|Spider
|Spider
|2
|3(2o)
|0.75
|0.75
|=
|=
|/
|/
|=
|=
|/
|/
|/
|/
|/
第521行: 第701行:
|5
|5
|2.64
|2.64
|/
|/
|=
|=
|/
|/
|=
|/
|/
|/
|/
第531行: 第712行:
*主区域可以刷新的怪物平均掉率为1.21-0.17
*主区域可以刷新的怪物平均掉率为1.21-0.17
*绿茵可以刷新的怪物平均掉率为1.23-0.33
*绿茵可以刷新的怪物平均掉率为1.23-0.33
*城镇可以刷新的怪物平均掉率为1.15
*城镇可以刷新的怪物平均掉率为1.15-0.00
*岛屿可以刷新的怪物平均掉率为1.28-0.20
*秘境可以刷新的怪物平均掉率为1.18-0.17


==Area的临界攻击力==
==Area的临界攻击力(o)==


'''注:加粗字体为最低ATK,没有到达最低ATK请勿挑战Area,否则后果自负!'''<br>
'''注:加粗字体为最低ATK,没有到达最低ATK请勿挑战Area,否则后果自负!'''<br>

2024年8月4日 (日) 16:00的最新版本

注:带括号表示g猜测值或估计值/w可能推断错误的值/o过时的值

经验硬币

合卡失败时获得的经验与损失张数成正比,已测得不同稀有度每损失一张卡获得的经验如下表:

损失卡片等级 经验
Common 0
Unusual 1
Rare 5
Epic 25
Legendary 150

打怪时获得的经验和硬币由两部分的和构成:

第一部分是由怪物等级决定的,已测得数据如下表:

怪物等级 经验 硬币
Common 0 0
Unusual 1 1
Rare 2 2
Epic 4 4
Legendary 6 6
Mythic 8 10
Ultra 20 30

第二部分是由最高掉落等级决定的,已测得数据如下表:

最高等级 经验 硬币
None 0 0
Common 0 1
Unusual 0 2
Rare 1 4
Epic 5 20
Legendary 50 200
Mythic (500)g (2000)g

攻击力与防御力

以下部分内容对Ultra及以上的怪不适用

卡片的基准修正ATK表:

  • -0.2:Void,Rice(Not Ex)
  • 0:Exp,Coin,Crystal,Spike,Egg,Crucifix,Yinyang,Lightning,Heart,Ticket,Key,Luna,Roe,Pearl,Dice(1/5)
  • 0.1:Leaf,Gold,Arrow,Mojo,Ducat,Sulfur,Kinoko,Flower,Dice(2/5)
  • 0.2:Bomb,Dart,Clover,Paw,Dice(3/5)
  • 0.3:Cube,Eye,Scute,Vitae,Dice(4/5)
  • 0.5:Rock
  • 0.6:Rice(Ex)
  • 0.8:Dice(5/5)

卡片的攻击力表:

BCorATK. Common Unusual Rare Epic Legendary Mythic Ultra
-0.4 0.6 1.6 2.6 3.6 4.6 5.6 6.6
-0.2 0.8 1.8 2.8 3.8 4.8 5.8 6.8
0 1 2 3 4 5 6 7
0.1 1.1 2.1 3.1 4.1 5.2 6.2 7.2
0.2 1.2 2.2 3.2 4.2 5.3 6.3 7.4
0.3 1.3 2.3 3.3 (4.3)g 5.4 6.4 7.5
0.5 1.5 2.5 3.5 4.5 5.5 6.6 7.7
0.6 1.6 2.6 3.7 4.7 5.8 6.9 8
0.8 1.8 3.9 5 6.1 8.4

怪的默认槽位数(slot):

一个稀有度的/基准DEF(BaseDEF):slot*稀有度(rarity)

一种怪的/基准修正DEF(BaseCorrectDEF):该种Common怪的DEF(CommonDEF)-BaseDEF

一种怪的固定稀有度的/修正DEF(CorrectDEF):DEF-BaseDEF

BaseCorrectDEF<0时与任意稀有度CorrectDEF相同
BaseCorrectDEF>0时存在稀有度对应系数(factor),CorrectDEF=factor*BaseCorrectDEF:

打怪的临界攻击力:

  • 5%:DEF-2*slot
  • 15%:DEF-2*slot+1
  • 30%:DEF-slot
  • 50%:DEF-slot+1
  • 80%:DEF
  • 100%:DEF+1
  • 暴击:BaseDEF+slot
  • 双倍:BaseDEF+2*slot

除去特殊怪和地狱怪,raccon共有23种怪物,BaseCorrectDEF分布如下表:

  • -1:1
  • 0:2
  • 1:5
  • 1.5:2
  • 2:6
  • 2.5:3
  • 3:1
  • 3.5:2
  • 4:1

(o)

  • -1:1
  • -0.5:2
  • 0:4
  • 0.5:1
  • 1:5
  • 1.5:4
  • 2:2
  • 2.5:1
  • 3:2

注:暴击不意味着100%,比如BaseCorrectDEF=5的Common Huge Spider

(合卡概率)g

(g):以下内容均为根据统计结果的猜测值

attempt Common Unusual Rare Epic
1att 40% 30% 20% 10%
2att 45% 35% 22% 11%
3att 50% 40% 24% 12%
4att 65% 45% 26% 13%
5att 90% 50% 28% 14%
6att 100% 60% 30% 15%
7att / 70% 35% 16%
8att / 90% 40% 17%
9att / 100% 45% 18%
10att / / 50% 19%
11att / / 60% 20%
12att / / 70% 22%
13att / / 90% 24%
14att / / / 26%
15att / / / 28%
16att / / / 30%
17att / / / 35%
18att / / / 40%
19att / / / 50%
20att / / / /

群系

一个怪物的总掉率(TotalDroprate)为每个掉落的倍率之和,带-的表示有掉落最低稀有度为Rare,以下忽略所有EyeVitae掉落

Mob BCorDEF. TotDropr. Main Green City Island Fairyland Hell
Slime 1(0o) 1 = = / / / /
Mojo Slime 2(-0.5o) 1.6 = / / / = /
Shiny Slime 4(3o) 2.64 / = / / / /
Demon Slime 4(3o) 0.7 / / / / / =
Angel Slime! *0 0.4 = = = = / /
Ghost -1 1.7 / / / / / =
Chest 1(0o) 1 = / / = / /
Big Chest 2(-0.5o) 1.1 = / / / = /
Giant Chest 4(3o) 2.64 / / / / = /
Goomba 2(1o) 1.4- = / / / = /
Jellyfish 2 1.6 = / / = / /
Leafbug 2(1o) 1.6 = = / / / /
Crystal 3.5(2.5o) 1.2- = / / = / /
Orga 2.5(1.5o) 1 = / = / / /
Kitten 0 2 = / = / / /
Black Hole -1 1.3 = / / / = /
Needle 2.5(1.5o) 0.9 = / = / / /
Cock 1(0o) 1 = = / / / /
Bomber 2(1o) 0.7 = / / / = /
Angel 0(1o) 1 = / / / = /
Fish 1 0.7 = / / = / /
Crab 2.5(1.5o) 1.9 = / / = / /
Ladybug 3.5(3o) 1.2- = = / / / /
Unique Ladybug 5(?o) 2.64 / / / = / /
Soldier Ant 1.5 1.05 = = / / / /
Bee 4(3o) 1.5- = = / / / /
Printer 1.5(0.5o) 0.9 = / = / / /
Shopkeeper 1 1.35 = / = / / /
Spider 3(2o) 0.75 = / = / / /
Huge Spider 5 2.64 / / = / / /

除去Shiny怪以外:(保留小数点后两位)

  • 主区域可以刷新的怪物平均掉率为1.21-0.17
  • 绿茵可以刷新的怪物平均掉率为1.23-0.33
  • 城镇可以刷新的怪物平均掉率为1.15-0.00
  • 岛屿可以刷新的怪物平均掉率为1.28-0.20
  • 秘境可以刷新的怪物平均掉率为1.18-0.17

Area的临界攻击力(o)

注:加粗字体为最低ATK,没有到达最低ATK请勿挑战Area,否则后果自负!
注:以下内容均不考虑抽奖机效果,主打的就是一个稳中求胜

Area 1~Area 10

Area 11~Area 20

Area 21~Area 30

Area 31~Area 40

Area 41~Area 50(45)