机制杂项:修订间差异
小 (→打怪(经验硬币)) |
小 (→打怪(经验硬币)) |
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2024年5月16日 (四) 12:50的版本
注:带括号表示g猜测值/w可能推断错误/o过时的值
打怪(经验硬币)
由两部分的和构成:
第一部分是由怪物等级决定的,已测得数据如下表:
怪物等级 | 经验 | 硬币 |
---|---|---|
Common | 0 | 0 |
Unusual | 1 | 1 |
Rare | 2 | 2 |
Epic | 4 | 4 |
Legendary | 6 | 6 |
Mythic | 8 | 10 |
模板:Ultra | 20 | 30 |
第二部分是由最高掉落等级决定的,已测得数据如下表:
最高等级 | 经验 | 硬币 |
---|---|---|
None | 0 | 0 |
Common | 0 | 1 |
Unusual | 0 | 2 |
Rare | 1 | 4 |
Epic | 5 | 20 |
攻击力与防御力
以下部分内容对模板:Ultra及以上的怪不适用
怪的默认槽位数(slot):
一个稀有度的/基准DEF(BaseDEF):slot*稀有度(rarity)
一种怪的/基准修正DEF(BaseCorrectDEF):该种Common怪的DEF(CommonDEF)-BaseDEF
一种怪的固定稀有度的/修正DEF(CorrectDEF):DEF-BaseDEF
推测BaseCorrectDEF<0时与任意稀有度CorrectDEF相同
猜测BaseCorrectDEF>0时存在稀有度对应系数(factor),CorrectDEF=factor*BaseCorrectDEF:
打怪的临界攻击力:
- 5%:DEF-2*slot
- 15%:DEF-2*slot+1
- 30%:DEF-slot
- 50%:DEF-slot+1
- 80%:DEF
- 100%:DEF+1
- 暴击:BaseDEF+slot
- 双倍:BaseDEF+2*slot
除去特殊怪和地狱怪,raccon共有22种怪物,BaseCorrectDEF分布如下表:
- -1:1
- -0.5:2
- 0:4
- 0.5:1
- 1:5
- 1.5:4
- 2:2
- 2.5:1
- 3:2
注:暴击不意味着100%,比如BaseCorrectDEF=5的Common Huge Spider
群系
一个怪物的总掉率(TotalDroprate)为每个掉落的倍率之和,带-的表示有掉落最低稀有度在Rare及以上,以下忽略所有Eye掉落
Mob | BCorDEF. | TotDropr. | Main | Green | City | Hell |
---|---|---|---|---|---|---|
Slime | 0 | 1 | = | = | / | / |
Mojo Slime | -0.5 | 1.6 | = | / | / | / |
Shiny Slime | 3 | 2.64 | = | = | / | / |
Demon Slime | 3 | 0.2 | / | / | / | = |
Ghost | -1 | 1.7 | / | / | / | = |
Chest | 0 | 1 | = | / | / | / |
Big Chest | -0.5 | 1.1 | = | / | / | / |
Giant Chest | 3 | 2.64 | = | / | / | / |
Goomba | 1 | 1.4- | = | / | / | / |
Jellyfish | 2 | 1.6 | = | / | / | / |
Leafbug | 1 | 1.6 | = | = | / | / |
Crystal | 2.5 | 1.2- | = | / | / | / |
Orga | 1.5 | 1 | = | / | = | / |
Kitten | 0 | 2 | = | / | = | / |
Black Hole | -1 | 1.3 | = | / | / | / |
Needle | 1.5 | 0.9 | = | / | = | / |
Cock | 0 | 1 | = | = | / | / |
Bomber | 1 | 0.7 | = | / | / | / |
Angel | 1 | 1 | = | / | / | / |
Crab | 1.5 | 1.9 | = | / | / | / |
Ladybug | 3 | 1.2- | = | = | / | / |
Soldier Ant | 1.5 | 1.05 | = | = | / | / |
Bee | 3 | 1.5- | = | = | / | / |
Printer | 0.5 | 0.9 | = | / | = | / |
Shopkeeper | 1 | 1.35 | = | / | = | / |
Spider | 2 | 0.75 | = | / | = | / |
Huge Spider | 5 | 2.64 | = | / | = | / |
除去Shiny怪以外:(保留小数点后两位)
- 主区域可以刷新的怪物平均掉率为1.23-0.18
- 绿茵可以刷新的怪物平均掉率为1.23-0.33
- 城镇可以刷新的怪物平均掉率为1.15
Area的部分临界攻击力
注:以下内容均不含抽奖机,主打的就是一个稳中求胜
Area 1~Area 10
- Area 1
- Area 2
- Area 3
- Area 4
- Area 5
- Area 6
- Area 7(流浪商人+3/+1)
- 5ATK:50%Common,15%Unusual,+3,$,15%Unusual,2*30%Unusual
- 6ATK:50%Common,15%Unusual,+3,$,15%Unusual,2*50%Unusual
- 6.1ATK:50%Common,15%Unusual,+3,$,30%Unusual,2*50%Unusual
- 6.5ATK:80%Common,15%Unusual,+3,$,30%Unusual,2*50%Unusual
- 6.7ATK:80%Common,30%Unusual,+3,$,30%Unusual,2*50%Unusual
- 7.1ATK:80%Common,30%Unusual,+3,$,3*50%Unusual
- 7.5ATK:30%Unusual,+3,$,3*50%Unusual
- 7.7ATK:50%Unusual,+3,$,3*50%Unusual
- 10ATK:50%Unusual,+3,$,50%Unusual,2*80%Unusual
- 11ATK:50%Unusual,+3,$,50%Unusual
- 11.1ATK:50%Unusual,+3,$,80%Unusual
- 11.7ATK:80%Unusual,+3,$,80%Unusual
- 12.1ATK:80%Unusual
- 12.7ATK:Pass
- Area 8(流浪商人选+1ATK)
- 5.1ATK:15%Unusual,3*30%Unusual,50%Unusual
- 5.7ATK:4*30%Unusual,50%Unusual
- 5.8ATK:3*30%Unusual,2*50%Unusual
- 6.1ATK:30%Unusual,4*50%Unusual
- 6.7ATK:5*50%Unusual
- 7ATK:4*50%Unusual,80%Unusual
- 8ATK:4*50%Unusual
- 10.1ATK:3*50%Unusual,80%Unusual
- 10.7ATK:50%Unusual,3*80%Unusual
- 10.8ATK:4*80%Unusual
- 11.1ATK:3*80%Unusual
- 11.7ATK:80%Unusual
- 11.8ATK:Pass
- Area 9
- 7ATK:80%Common-2,4*15%Unusual-2
- 8ATK:4*15%Unusual-2
- 8.1ATK:2*15%Unusual-2,2*30%Unusual-2
- 9.1ATK:2*15%Unusual-2,2*50%Unusual-2
- 9.2ATK:15%Unusual-2,30%Unusual-2,2*50%Unusual-2
- 10.2ATK:15%Unusual-2,3*50%Unusual-2
- 10.3ATK:30%Unusual-2,3*50%Unusual-2
- 11.3ATK:4*50%Unusual-2
- 13.1ATK:2*50%Unusual-2,2*80%Unusual-2
- 14.1ATK:2*50%Unusual-2
- 14.2ATK:50%Unusual-2,80%Unusual-2
- 15.2ATK:50%Unusual
- 15.3ATK:80%Unusual
- 16.3ATK:100%Unusual
- Area 10(流浪商人不选)
- 7ATK:2*30%Unusual,50%Unusual,+2,2*50%Unusual,15%Rare
- 7.1ATK:3*50%Unusual,+2,2*50%Unusual,15%Rare
- 9.5ATK:3*50%Unusual,+2,50%Unusual,80%Unusual,15%Rare
- 10ATK:2*50%Unusual,80%Unusual,+2,2*80%Unusual,15%Rare
- 10.5ATK:2*50%Unusual,80%Unusual,+2,80%Unusual,15%Rare
- 11ATK:2*50%Unusual,+2,15%Rare
- 11.1ATK:2*80%Unusual,+2,15%Rare
- 12ATK:2*80%Unusual,+2,30%Rare
- 12.1ATK:30%Rare
- 13ATK:50%Rare
- 18ATK:80%Rare
- 19ATK:Pass