机制杂项

来自Raccon Wiki

注:带括号表示g猜测值或估计值/w可能推断错误的值/o过时的值

经验硬币

合卡失败时获得的经验与损失张数成正比,已测得不同稀有度每损失一张卡获得的经验如下表:

损失卡片等级 经验
Common 0
Unusual 1
Rare 5
Epic 25
Legendary 150

打怪时获得的经验和硬币由两部分的和构成:

第一部分是由怪物等级决定的,已测得数据如下表:

怪物等级 经验 硬币
Common 0 0
Unusual 1 1
Rare 2 2
Epic 4 4
Legendary 6 6
Mythic 8 10
Ultra 20 30

第二部分是由最高掉落等级决定的,已测得数据如下表:

最高等级 经验 硬币
None 0 0
Common 0 1
Unusual 0 2
Rare 1 4
Epic 5 20
Legendary 50 200
Mythic (500)g (2000)g

攻击力与防御力

以下部分内容对Ultra及以上的怪不适用

卡片的基准修正ATK表:

  • -0.2:Void,Rice(Not Ex)
  • 0:Exp,Coin,Crystal,Spike,Egg,Crucifix,Yinyang,Lightning,Heart,Ticket,Key,Luna,Roe,Pearl,Dice(1/5)
  • 0.1:Leaf,Gold,Arrow,Mojo,Ducat,Sulfur,Kinoko,Flower,Dice(2/5)
  • 0.2:Bomb,Dart,Clover,Paw,Dice(3/5)
  • 0.3:Cube,Eye,Scute,Vitae,Dice(4/5)
  • 0.5:Rock
  • 0.6:Rice(Ex)
  • 0.8:Dice(5/5)

卡片的攻击力表:

BCorATK. Common Unusual Rare Epic Legendary Mythic Ultra
-0.4 0.6 1.6 2.6 3.6 4.6 5.6 6.6
-0.2 0.8 1.8 2.8 3.8 4.8 5.8 6.8
0 1 2 3 4 5 6 7
0.1 1.1 2.1 3.1 4.1 5.2 6.2 7.2
0.2 1.2 2.2 3.2 4.2 5.3 6.3 7.4
0.3 1.3 2.3 3.3 (4.3)g 5.4 6.4 7.5
0.5 1.5 2.5 3.5 4.5 5.5 6.6 7.7
0.6 1.6 2.6 3.7 4.7 5.8 6.9 8
0.8 1.8 3.9 5 6.1 8.4

怪的默认槽位数(slot):

一个稀有度的/基准DEF(BaseDEF):slot*稀有度(rarity)

一种怪的/基准修正DEF(BaseCorrectDEF):该种Common怪的DEF(CommonDEF)-BaseDEF

一种怪的固定稀有度的/修正DEF(CorrectDEF):DEF-BaseDEF

BaseCorrectDEF<0时与任意稀有度CorrectDEF相同
BaseCorrectDEF>0时存在稀有度对应系数(factor),CorrectDEF=factor*BaseCorrectDEF:

打怪的临界攻击力:

  • 5%:DEF-2*slot
  • 15%:DEF-2*slot+1
  • 30%:DEF-slot
  • 50%:DEF-slot+1
  • 80%:DEF
  • 100%:DEF+1
  • 暴击:BaseDEF+slot
  • 双倍:BaseDEF+2*slot

除去特殊怪和地狱怪,raccon共有22种怪物,BaseCorrectDEF分布如下表:

  • -1:1
  • -0.5:2
  • 0:4
  • 0.5:1
  • 1:5
  • 1.5:4
  • 2:2
  • 2.5:1
  • 3:2

注:暴击不意味着100%,比如BaseCorrectDEF=5的Common Huge Spider

(合卡概率)g

(g):以下内容均为根据统计结果的猜测值

attempt Common Unusual Rare Epic
1att 40% 30% 20% 10%
2att 45% 35% 22% 11%
3att 50% 40% 24% 12%
4att 65% 45% 26% 13%
5att 90% 50% 28% 14%
6att 100% 60% 30% 15%
7att / 70% 35% 16%
8att / 90% 40% 17%
9att / 100% 45% 18%
10att / / 50% 19%
11att / / 60% 20%
12att / / 70% 22%
13att / / 90% 24%
14att / / / 26%
15att / / / 28%
16att / / / 30%
17att / / / 35%
18att / / / 40%
19att / / / 50%
20att / / / /

群系

一个怪物的总掉率(TotalDroprate)为每个掉落的倍率之和,带-的表示有掉落最低稀有度为Rare,以下忽略所有EyeVitae掉落

Mob BCorDEF. TotDropr. Main Green City Island Fairyland Hell
Slime 1(0o) 1 = = / / / /
Mojo Slime 2(-0.5o) 1.6 = / / / = /
Shiny Slime 4(3o) 2.64 / = / / / /
Demon Slime 4(3o) 0.7 / / / / / =
Angel Slime! *0 0.4 = = = = / /
Ghost -1 1.7 / / / / / =
Chest 1(0o) 1 = / / = / /
Big Chest 2(-0.5o) 1.1 = / / / = /
Giant Chest 4(3o) 2.64 / / / / = /
Goomba 2(1o) 1.4- = / / / = /
Jellyfish 2 1.6 = / / = / /
Leafbug 2(1o) 1.6 = = / / / /
Crystal 3.5(2.5o) 1.2- = / / = / /
Orga 2.5(1.5o) 1 = / = / / /
Kitten 0 2 = / = / / /
Black Hole -1 1.3 = / / / = /
Needle 2.5(1.5o) 0.9 = / = / / /
Cock 1(0o) 1 = = / / / /
Bomber 2(1o) 0.7 = / / / = /
Angel 0(1o) 1 = / / / = /
Fish 1 0.7 = / / = / /
Crab 2.5(1.5o) 1.9 = / / = / /
Ladybug 3.5(3o) 1.2- = = / / / /
Unique Ladybug 5(?o) 2.64 / / / = / /
Soldier Ant 1.5 1.05 = = / / / /
Bee 4(3o) 1.5- = = / / / /
Printer 1.5(0.5o) 0.9 = / = / / /
Shopkeeper 1 1.35 = / = / / /
Spider 3(2o) 0.75 = / = / / /
Huge Spider 5 2.64 / / = / / /

除去Shiny怪以外:(保留小数点后两位)

  • 主区域可以刷新的怪物平均掉率为1.21-0.17
  • 绿茵可以刷新的怪物平均掉率为1.23-0.33
  • 城镇可以刷新的怪物平均掉率为1.15-0.00
  • 岛屿可以刷新的怪物平均掉率为1.28-0.20
  • 秘境可以刷新的怪物平均掉率为1.18-0.17

Area的临界攻击力(o)

注:加粗字体为最低ATK,没有到达最低ATK请勿挑战Area,否则后果自负!
注:以下内容均不考虑抽奖机效果,主打的就是一个稳中求胜

Area 1~Area 10

Area 11~Area 20

Area 21~Area 30

Area 31~Area 40

Area 41~Area 50(45)